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Enchantment, Divine

Godly enchantments are enchantments that have the powers of the divine set upon it, appearing with a large presence, they are usually flashy, and have more minor effects, such as glimmering more brightly in the sun, appearing much more sharper and more superior then any other item.

Rank 1 – Minor

Crafting Recipe: Fortune (Power), Rank 5 in their Religion, Paper, 500 MP.
MP Cost/Day: 10 Properties: – Cost: C$1

Minor God-Blessed – The weapon receives +20% Damage, if the enchanted item is an armour, the wearer regenerates their HP, MP and SP for 5 x level per round. If enchanted on an object, the object receives this instead.

Rank 2 – Moderate

Crafting Recipe: Miracle (Power), Rank 7 in their Religion, Scroll, 1,000 MP.
MP Cost/Day: 30 Properties: – Cost: C$5

Moderate God-Blessed – The weapon receives +40% Damage, if the enchanted item is an armour, the wearer regenerates their HP, MP and SP for 10 x level per round. If enchanted on an object, the object receives this instead.
Deitous – The item is considered an item of the gods, the attuned person can decide whether certain people are worthy to wield the item and receive the effects of said item via certain conditions or the attuned’s choice, otherwise, the target is smited by the item and immediately sent to death’s door. The target must have been willing to wield the item and actively attempting to keep hold of the item for this effect to activate.

Rank 3 – Major

Crafting Recipe: Wish (Power), Rank 10 in their Religion, Book, 2,000 MP.
MP Cost/Day: 50 Properties: – Cost: C$10

Major God-Blessed – The weapon receives +60% Damage, if the enchanted item is an armour, the wearer regenerates their HP, MP and SP for 15 x level per round. If enchanted on an object, the object receives this instead.
Divine – The item is considered an item of the gods, the attuned person can decide whether certain people are worthy to wield the item and receive the effects of said item via certain conditions or the attuned’s choice as well as a +10% increase in any ability score of the attuned’s choice, otherwise, the target is smited by the item and immediately sent to death’s door. The target must have been willing to wield the item and actively attempting to keep hold of the item for this effect to activate.
Immense Power – Once per day, the wielder may activate this ability on their item, giving them a critical success to the next action that they perform.