Cursed
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Enchantment, Corrupting
Cursed items emit a dark presence that creates fear to those that aren’t the wielder, the dark energy emits a slight hollowing darkness from itself and fills those it effects with dread
Necrotic damage performed through this item via Perks or Powers is doubled. All damage performed using this item, weapon, or while wearing the armour (if no other enchantments are present) is performed as Necrotic damage.
Rank 1 – Minor
Crafting Recipe: Desecrate (Power), Poisonous 1 Material (2kg), Paper, 500 MP.
MP Cost/Day: 10 Properties: – Cost: C$1
Minor Corruption – The weapon receives +20% Necrotic Damage, Damage type is changed to Necrotic, if the enchanted item is an armour, the wearer receives a +20% Damage Reduction against all Necrotic damage. If enchanted on an object, the object receives this instead.
Rank 2 – Moderate
Crafting Recipe: Brand (Power), Poisonous 3 Material (4kg), Scroll, 1,000 MP
MP Cost/Day: 30 Properties: – Cost: C$5
Moderate Corruption – The weapon receives +40% Necrotic Damage, Damage type is changed to Necrotic, if the enchanted item is an armour, the wearer receives a +40% Damage Reduction against all Necrotic damage. If enchanted on an object, the object receives this instead.
Painful – All negative status effects applied by the item or from powers cast through the item are have their DC’s increased by +25%
Rank 3 – Major
Crafting Recipe: Shame (Power), Poisonous 5 Material (6kg), Book, 2,000 MP.
MP Cost/Day: 50 Properties: – Cost: C$10
Major Corruption – The weapon receives +60% Necrotic Damage, Damage type is changed to Necrotic, if the enchanted item is an armour, the wearer receives a +60% Damage Reduction against all Necrotic damage. If enchanted on an object, the object receives this instead.
Cruelty – All negative status effects applied by the item or from powers cast through the item are have their DC’s increased by +50%. The status effects heal the wielder for 25% of the damage dealt by them.
Cursing – The wielder of the item may attempt to afflict a curse of the wielder’s choice to the target of their attack.