Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Enchantments > Absorbing
Enchantment, Defence

Absorbing items are enchanted with various layers of cross-shaped shimmers that glisten and harden when hit, creating a tiny barrier to dampen various blows from any attacks.

Rank 1 – Minor

Crafting Recipe: Shield (Power), Absorbing 1 Material (2kg), Paper, 500 MP.
MP Cost/Day: 10 Properties: – Cost: C$1

Minor Absorption – The enchanted weapon gains a +25 Block DT. Enchanted objects also receive this benefit. If armour is enchanted, the wearer receives +10% of all damage blocked as HP, MP and SP.

Rank 2 – Moderate

Crafting Recipe: Forcefield (Power), Absorbing 3 Material (4kg), Scroll, 1,000 MP.
MP Cost/Day: 30 Properties: – Cost: C$5

Moderate Absorption – The enchanted weapon gains a +50 Block DT. Enchanted objects also receive this benefit. If armour is enchanted, the wearer receives +20% of all damage blocked as HP, MP and SP.
Resistance – The wielder of the item receives a +25% bonus to all Resistance actions.

Rank 3 – Major

Crafting Recipe: Armour (Power), Absorbing 5 Material (6kg), Book, 2,000 MP.
MP Cost/Day: 50 Properties: – Cost: C$10

Major Absorption – The enchanted weapon gains a +75 Block DT. Enchanted objects also receive this benefit. If armour is enchanted, the wearer receives +30% of all damage blocked as HP, MP and SP.
Resilience – The wielder of the item receives a +50% bonus to all Resistance actions. The item cannot be broken.
Protection – Once per combat, the wielder gains the ability to entirely absorb a single hit, taking no damage from the attack.