Item Health & Durability
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Weapons
Hit Points: 400 Passive DT: 500 Damage Reduction: +50%
Armour
Hit Points: 1,000 Passive DT: 750 Damage Reduction: +75%
Mechas & Equipment
Hit Points: 25,000 Passive DT: 5,000 Damage Reduction: +80%
Mechas use their own Hit Points for equipment and items, but if it is not listed e.g. Weapons, it uses the above rules.
Vehicles
Hit Points: 15,000 Passive DT: 2,500 Damage Reduction: +50%
Vehicles use their own Hit Points, but if it is not listed e.g. Modifications or weapons. It uses the above rules
Emplacements
Hit Points: 10,000 Passive DT: 5,000 Damage Reduction: +60%
Doomsday Devices
Hit Points: 5,000 Passive DT: 5,000 Damage Reduction: +40%
Doomsday Devices that are destroyed automatically explode.
Technological Devices
Hit Points: 1,500 Passive DT: 250 Damage Reduction: +10%
Locks
Hit Points: 2,000 Passive DT: 100 Damage Reduction: +80%
Clothing
Hit Points: 800 Passive DT: 10 Damage Reduction: +0%
Containers
Hit Points: 1,000 Passive DT: 400 Damage Reduction: +70%
Food
Hit Points: 50 Passive DT: 0 Damage Reduction: +0%
Chemicals
Hit Points: 50 Passive DT: 0 Damage Reduction: +0%
Kits
Hit Points: 1,500 Passive DT: 500 Damage Reduction: +50%
Cybernetics
Hit Points: 1,000 Passive DT: 750 Damage Reduction: +70%
Miscellaneous
Hit Points: – Passive DT: – Damage Reduction: –
If the item is a miscellaneous item, use the Item Size rules for Hit Points.