Home > Rulebook > Crafting > Item Health & Durability

Weapons

Hit Points: 400 Passive DT: 500 Damage Reduction: +50%

Armour

Hit Points: 1,000 Passive DT: 750 Damage Reduction: +75%

Mechas & Equipment

Hit Points: 25,000 Passive DT: 5,000 Damage Reduction: +80%

Mechas use their own Hit Points for equipment and items, but if it is not listed e.g. Weapons, it uses the above rules.

Vehicles

Hit Points: 15,000 Passive DT: 2,500 Damage Reduction: +50%

Vehicles use their own Hit Points, but if it is not listed e.g. Modifications or weapons. It uses the above rules

Emplacements

Hit Points: 10,000 Passive DT: 5,000 Damage Reduction: +60%

Doomsday Devices

Hit Points: 5,000 Passive DT: 5,000 Damage Reduction: +40%

Doomsday Devices that are destroyed automatically explode.

Technological Devices

Hit Points: 1,500 Passive DT: 250 Damage Reduction: +10%

Locks

Hit Points: 2,000 Passive DT: 100 Damage Reduction: +80%

Clothing

Hit Points: 800 Passive DT: 10 Damage Reduction: +0%

Containers

Hit Points: 1,000 Passive DT: 400 Damage Reduction: +70%

Food

Hit Points: 50 Passive DT: 0 Damage Reduction: +0%

Chemicals

Hit Points: 50 Passive DT: 0 Damage Reduction: +0%

Kits

Hit Points: 1,500 Passive DT: 500 Damage Reduction: +50%

Cybernetics

Hit Points: 1,000 Passive DT: 750 Damage Reduction: +70%

Miscellaneous

Hit Points: – Passive DT: – Damage Reduction: –

If the item is a miscellaneous item, use the Item Size rules for Hit Points.