Home > Rulebook > Crafting > Gathering
Gathering is the sole way you can gain materials and other resources to create items and tools. There are two main ways of gaining new materials, either through Foraging or Salvaging. Each require their own forms of equipment and tools to take advantage of reliably and to gather the highest quality of resources.

Foraging

Foraging is the act of gathering resources from the environment around you. Foraging is a simple task that relies on the senses to locate various nods and understand the qualities of them. Once you’ve located and analysed a node, you can begin harvesting the node itself to gain materials from a material group of your choice. If a node has special materials, you can choose to gain the special materials instead.

When performing a Forage action, you use your Intellect modifier and roll the corresponding material dice to gather a certain amount of materials. Each node has it’s own group for how many materials you can gather. Some nodes may gather more of a certain material then another. Follow the table below for the general guide on how much resources an object can provide

Table: Generic Harvesting Amounts          
Node Size Rigids Electronics Fibres Foods Chemicals
Quecto N/A N/A N/A N/A N/A
Nano 1 1 N/A 1 N/A
Tiny 1d2 1d2 1 1d2 1
Small 1d4 1d4 1d2 1d4 1d2
Medium 1d6 1d4 1d4 1d4 1d2
Large 1d8 1d4 1d6 1d6 1d4
Huge 1d10 1d6 1d8 1d6 1d4
Colossal 1d12 1d6 1d10 1d8 1d6
Planetary 1d20 1d6 1d12 1d8 1d6
Astronomic 1d20 1d8 1d20 1d10 1d8

While you’re gathering, the GM rolls a Luck dice to determine what quality you gather, follow the table below to understand the quality of the material. You may only gather up to the quality of the node itself.

Table: Harvesting Quality        
Material Quality No tools Proficiency Tools Tools + Proficiency
Mediocre 1-80 1-20 N/A N/A
Low 81-100 21-50 1-20 N/A
Average N/A 51-100 21-100 1-20
High N/A N/A N/A 21-60
Perfect N/A N/A N/A 61-100

Foraging Tools

When foraging, it is important to use the correct tools for the job. You must use the correct tools when foraging and gathering goods, for example, using an axe to cut down a tree or wooden material, a pickaxe to mine stone and other ores, or a knife/shears to cut down plant matter or softer fabrics.

There are multiple kinds of tools or weapons you can use to qualify as tools to gather a resource, speaking to the GM in regards to what would be best is recommended if it is a bit more vague, however, for most cases, One-Handed Melee weapons can be used to gather Fabrics and Foods, Two-Handed Melee weapons can be used to gather Rigids and Electronics, and any Melee weapon plus a container can be used to gather Chemicals. If there are better tools either listed or decided by the GM that can be used, those tools are the only ones that can be used.

Salvaging

Salvaging usually is what is known as disassembling already existing objects, turning them back into workable and usable materials to use for other projects. Salvaging is very useful on cheaper equipment that is found on the field, usually being able to disassemble it and turn it into something more useful.

Salvaging is a simpler process, performed by performing a Craft Action (DC item’s Craft DC), on success, the person salvaging receives 10% of the crafting recipe’s components, each decimal point rounded up.

Resource Nodes

Resource Nodes are some of the most important things to find and use when foraging, usually containing a wealth of materials that can be repurposed for other means. Resource Nodes should be one of your main ways of gaining multiple materials to use for crafting purposes.

The section below contains a few example resource nodes, but you’re welcome to create your own, modify these ones or use these ones for your own purposes.

Tree

Resource Node, Natural
Special Material: Wood
Size: Large Material Groups: Rigids (d10), Fibres (d12), Food (d4)
Quality: Average Tier: I Harvesting Time: 30 minutes

Animal Corpse

Resource Node, Corpse
Special Material: Bone
Size: Medium Material Groups: Food (d12), Fibres (d6)
Quality: Average Tier: I Harvesting Time: 30 minutes

Plant

Resource Node, Natural
Special Material: N/A
Size: Medium Material Groups: Fibres (d12), Food (d6), Chemicals (d4)
Quality: Average Tier: I Harvesting Time: 15 minutes

Scrap Pile

Resource Node, Manmade
Special Material: Steel
Size: Medium Material Groups: Rigids (d12), Electronics (d6)
Quality: Average Tier: V Harvesting Time: 30 minutes

Tech Trash

Resource Node, Manmade
Special Material: Copper
Size: Small Material Groups: Electronics (d8), Rigids (d6)
Quality: Average Tier: IV Harvesting Time: 45 minutes

Rocks

Resource Node, Natural
Special Material: Stone
Size: Medium Material Groups: Rigids (d10), Chemicals (d4)
Quality: Average Tier: I Harvesting Time: 30 minutes

Ore Deposit

Resource Node, Natural
Special Material: Varies (choose a metal!)
Size: Medium Material Groups: Rigids (d12), Chemicals (d6)
Quality: Average Tier: Varies Harvesting Time: 1 hour