Carrying Capacity
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Carrying Capacity determines how much a character is carrying slows them down, this is called Encumbrance. Encumbrance comes in two parts:
- Encumbrance by Armour: A characters armour is simply too heavy for them in some circumstances, A character’s armour determines how well they can dodge, their armour check penalty and their movement speed, Encumbrance by Armour normally is the hard limit for how fast you move and how well you dodge, however, if your character is weak, and you’re over your encumbrance rating in armour by any amount, you must calculate using Encumbrance by Weight.
- Encumbrance by Weight: If you want to determine if your gear is weighing you down more then your armour, calculate the total weight of everything you currently have on your character, compare the total to the characters Muscle modifier on Table: Carrying Capacity, Depending on how much you carry, you could be in a Medium or Heavy load, Like armour, how much you have on you affects your maximum dodge chance, grants an armour check penalty, reduces your movement speed, and affects how fast you can run, as shown on the Table: Encumbrance Effects. Like other tabletop games, a Medium or Heavy load counts as medium or heavy armour respectively for the purpose of determining encumbrance and restricting perks, powers or feats that are restricted by armour, Carrying a light load does not encumber a character.
If your character is wearing armour, look at which has the higher encumbrance for each category. Do not stack penalties.
Lifting and Dragging: A character can lift as much as their maximum load over their head and can drag and push five times as much as their maximum load. Favourable conditions can change the total multipliers for both, and unfavourable ones can do the opposite.
Calculating Carrying Capacity
Each medium sized character has 100KG of carry weight, each +10% Modifier increases their carry weight by 25kg, while each -10% decreases their carry weight by 25kg. To calculate overhead weight, you multiply your carry weight by x2, to calculate your lift-off ground weight, you multiply your carry weight by x3, to calculate your push/pull weight, you multiply your carry weight by x4.
When you go over your carry weight value, you can no longer sprint, and moving costs 2 TP instead of 1. If you go over double this value, you can no longer move, any attempt to move will automatically make you fall prone.
Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium sized bipedal creatures. A larger or smaller bipedal creature can carry more or less weight depending on their size which is shown on Table: Capacity Modifiers. Quadrupedal creatures can carry heavier loads then bipedal creatures. The modifiers are shown in Table: Capacity Modifiers
Table: Capacity Modifiers | |||
---|---|---|---|
Size | Bipedal | Modifier | Quadrupedal Modifier |
Quecto | x1/32 | x3/64 | |
Nano | x1/16 | x3/32 | |
Micro | x1/8 | x3/16 | |
Tiny | x1/4 | x3/8 | |
Small | x1/2 | x3/4 | |
Medium | x1 | x1.5 | |
Large | x2 | x3 | |
Huge | x4 | x6 | |
Colossal | x8 | x12 | |
Planetary | x16 | x24 | |
Astronomic | x32 | x48 | |
Astronomic+ | x64 | x96 |