Home > Rulebook > Religion & Theology > Divine Powers > Ritual of Empowerment
Grant a boon of strength to a target
Prerequisites: Rank 6 in your Religion, 10 Sacrifices
TP Cost: 10 minute casting time (500 TP) HP Cost: 400
Descriptors: Physical, Mental Range: 1m
Components: V, S, E

The target of the ritual gains +50% Max HP, MP and SP, and gets a +25% to all actions for the next hour.

Special Effects

Honour – Targets attacks are affected by true strike.

Luck – The target is granted a +20% Luck modifier for the next hour.

Protection – The target gains +20% Damage Reduction for the next hour.

Community – Targets reputation is boosted by +2 for the next hour.

Greed – All money gained from loot is quadrupled.

Time – +5 TP Maximum

Love – Social actions restore 25% of the targets HP, MP and SP

Information – Target gains 30m Truesight.

Beauty – All targets within a 10m radius must take a Composure action (DC equal to Target’s Social modifier), on fail, they are charmed until the target leaves their sight.

Devotion – All recipe times are halved.

Life – Target regenerates 50 HP per round.

Prophecy – Target gains precognition for the hour temporarily and can use it at no MP cost.

Death – Target can bring back corpses from the dead to fight for them for 3 TP.

Bliss – Target is unaffected by any status effects.

Pain – All damage that the target does not attempt to dodge, block or react to instead heals them for 10% of the damage. The attack does no damage. If the attack would kill them, the target does not benefit from this ability.

Chaos – All creatures who see the target must take a Rationale Action (DC 50) or they immediately become insane for as long as they see the target

Nature – All plants are non-hostile and attempt to help or protect the target affected by the ritual, all plants in a 10m radius of the target grow at x10 the speed.

Technology – Target gains access to all information in all machines within 10m, and can cast greater suggest on all machines even if they wouldn’t understand them for no MP cost.

Justice – Target gains the ability to see all Morals, those who feel guilt (GM’s discretion) are affected automatically by all of targets abilities.

Strength – Targets attacks deal double damage for the next hour.