Home > Rulebook > Religion & Theology > Divine Powers > Hands of Divinity
Your hands release a divine energy.
Prerequisites: Rank 1 in your Religion
TP Cost: 1 HP Cost: 25
Descriptors: Physical Range: 1m
Components: E

You release your divine energy through your hands, this energy deals 200 (1d10%) Force damage, 25% of the damage dealt is turned into HP.

Special Effects

Honour – Attack deals no damage, target is instead affected by calm.

Protection – Target gains a 50 HP forcefield around them which depletes first.

Time – Attack deals no damage, target is affected by Stasis.

Beauty – Attack deals no damage, target is affected by Charm.

Devotion – Target is affected by Change Morals.

Life – Attack heals target for the same amount instead of damaging.

Death – Attack deals double damage, does not heal caster.

Pain – Target is affected by Placebo of Hemostasis.

Nature – Attack deals no damage, A vine grows from the location touched and reaches up to 10m onto any surface it can find.

Information - Ritual has no effect, caster casts divination and is given a sentence instead of the powers base amount of words.

Technology – Attack deals no damage, This ability creates an energy shield for the caster instead which blocks 100 damage per rank before breaking (only working on blocked attacks)

Strength – Attack deals no damage, Target gains a +100% Damage Bonus onto their next attack