Channel Energy
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Your body becomes a conduit for your devotion.
Prerequisites: Rank 4 in your Religion
TP Cost: 3 HP Cost: 200
Descriptors: Physical Range: 5m radius
Components: V, S
Generating a large pool of energy, you generate it from your wounds and create an effect based on your domains in the special effects list, if you do not choose an effect, All creatures in a 5m radius immediately are shaken.
Special Effects
Honour – All targets in the area are immune to all fear and mental effects for 5 minutes.
Luck – All friendly targets in the area reroll their actions and take the higher roll, all hostile targets reroll their actions and take the lower roll for 5 minutes
Protection – All friendly targets gains +50% Damage Reduction for 5 minutes
Community – All targets can choose to use the caster’s modifier or an added 10% to their roll for 5 minutes.
Greed – All items in the area are immediately appraised for value.
Time – Every target in the area is affected by Greater Blunder.
Love – All targets in the area are affected by Calm.
Information – All information in the surrounding area that would be hidden is now known to a fairly advanced level (GM’s discretion).
Beauty – All targets in the area are affected by Charm for 5 minutes.
Devotion – All targets in the area are affected by Greater Suggest, as if the caster casted it.
Life – All targets chosen by the caster (including the caster) heal for 500 (d4%) Hit Points.
Prophecy – The caster gains a +25% to all actions within the next minute and knows accurately what will happen.
Death – All targets chosen by the caster (including the caster) take 500 (d4%) Radiant or Necrotic Damage.
Bliss – All targets regenerate HP, MP and SP by 10 every round for 1 minute.
Pain – All targets in the area are affected by Sadomasochism for 10 minutes. The caster is unaffected.
Chaos – All targets in the area are insane excluding the caster for 10 minutes.
Nature – All targets in the area are affected by entangle.
Technology – All targets in the area are affected by EMP Bomb for 5 minutes.
Justice – The caster gains True Detect for 10 minutes, which affects all in a 5m radius.
Strength – All Friendly targets in the area gain a +50% Damage bonus to all attacks, while all Hostile targets gain a -50% Damage penalty