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Half Elf are creatures having one Elf or Drow parent, with their interesting nature of being partially in tune with all energy, they make amazing casters due to these traits, however, with upsides, there are always downsides. Half Elves are not generally able to fit or match with other races due to their strange thought processes, not exactly being understood by Elves, and being too different to their other parent’s race, Half Elves usually live as outcasts, and are very self reliant and independent due to it.

Characteristics

Half Elf appear as their other parent’s race primarily, with a slightly pointed ear, usually a bit longer then other races, as well as a more brighter or darker appearance based on their Elf or Drow parent respectively.

Half Elf are typically fairly aloof creatures, having specific fixations, enjoyments and being prone to having their senses being overstimulated, they exhibit a lot of the similar personality traits of their Elf or Drow parent, as well as their other parent.

Native Environments

Half Elf exist almost everywhere, not typically sticking to one specific place, they move from town to town usually, living as travelling merchants, mercenaries, doctors, or something similar. Half Elves that live in cities or towns tend to keep to themselves mainly.

History

Half Elf do not have a unique history of their own, originally, they were shunned by most other races due to their strange nature and appearances, Elves and Drow would consider them lesser, while other races would consider them too much like Elves or Drow.

Society & Culture

Half Elves are outcasts by nature, they don’t have a specific culture, usually following a combination of traditions from their parents cultures more then anything else, no Half Elf is similar to another, usually causing them to stay away from one another.

Half Elf Racial Modifiers

Table: Half Elf HP, MP and SP    
Racial Modifiers At Level 1 Every Level After
Health Points (HP) 100 + Vitality % 1d8 x 5 + Vitality %
Magic Points (MP) 125 + Psyche % 1d10 x 5 + Psyche %
Stamina Points (SP) 125 + Fortitude % 1d10 x 5 + Fortitude %

Half Elf Racial Traits

Racial Modifiers – When not choosing a subrace, you gain a +10% to two ability scores of your choice.
Size – Half Elf range from Small, Medium and Large sizes.
Movement Speed – Half Elf move at 2m/TP.
Languages Known – Half Elf start knowing Elven and Higher English, for every +5% Intellect Modifier they have, they may learn an additional language.

Major Traits

Between Two Worlds – Half Elf are immune to both Necrotic and Radiant damage, both damages restore the HP of the Half Elf for half of the damage received.
Mana Sense – Half Elf gain the ability to sense magic energy within a 50m radius. They can detect what kind of magic it is, what power it is, how strong it is, and where exactly it is coming from while it is within it’s radius.
Adaptation – Choose one Major Trait from any other race. You gain this Major Trait.

Minor Traits

Nimble – Half Elf automatically succeed on all actions made to climb up objects and jump over small gaps.
Outcast – Half Elf gain and lose reputation half as fast as others. When alone, the Half Elf gains a +10% bonus to all actions.
Sleepless – Half Elf only need to rest for 4 hours compared to 8.

Half Elf Subraces

Subraces are variants of the main race that change the abilities and aesthetic of the race, Subraces are not mandatory to choose, but you may only choose one subrace for your character.

Drow

Drow Half Elf have a Drow parent, usually having an affinity towards Dark Energy on top of their balance with both kinds of energy, they are typically more creative and extroverted then other creatures of their other parents race, and are relatively spontaneous creatures, usually losing their train of thought.

Drow Racial Modifiers – Drow Half Elf gain a +10% Psyche, +5% Senses, and a -5% Intellect
Drow Ears – Drow Half Elf have long, pointed ears which allow them to hear double the distance. They gain a +25% bonus to all actions made to eavesdrop and listen to conversations, and can hear the basic emotions of those that are within 5m of them.
Dark Energy – Drow Half Elf naturally harness Dark Energy inside of them, they may learn any power with the Dark descriptor and use them at half of the MP or TP cost, even if they wouldn’t be able to access them normally. They regenerate 50 HP, MP and SP per round in ultradarkness.
Creativity – Drow Half Elf receive a +10% to all actions that are creative or use creative thinking in nature.

Elf

Elf Half Elf have an Elf parent, usually having an affinity towards Light Energy on top of their balance with both kinds of energy, they are typically more logical and introverted then other creatures of their other parents race, and are relatively quite risk-averse creatures, getting overstimulated more then most.

Elf Racial Modifiers – Elf Half Elf gain a +10% Intellect, +5% Nerve, and a -5% Social
Elf Ears – Elf Half Elf have long, pointed ears which allow them to hear double the distance. They gain a +25% bonus to all actions made to hear footsteps and hidden mechanisms, and can decipher and understand all languages spoken by creatures in a 5m radius.
Light Energy – Elf Half Elf naturally harness Light Energy inside of them, they may learn any power with the Light descriptor and use them at half of the MP or TP cost, even if they wouldn’t be able to access them normally. They regenerate 50 HP, MP and SP per round in ultrabright light.
Logic – Elf Half Elf gain a +10% bonus to all logic-based actions and questions

Fairy

Fairy Half Elf are created when their parents have a connection towards nature, overtaking the light or dark energy inside of them. Fairy Half Elf are typically comedic, fae-like, with more of a wanderlust then other races, they are incredibly kind, and make friends quite often.

Fairy Racial Modifiers – Fairy Half Elf gain a +10% Social, +5% Luck, and a -5% Fortitude
Fairy Wings – Fairy Half Elf gain a pair of wings which allow them to fly at 2m/TP. They may coat one item or 1m3 in fairy dust an amount of times equal to their level per day, allowing them to fly and become weightless, moving at 1m/TP for 1 minute.
Fae – Fairy Half Elf are immune to all Hex powers. Once they know the true name of a creature (e.g. someone’s first name), they automatically succeed on all Social actions against them.
Leaves No Trace – Fairy Half Elf never leave any footprints, and cannot be tracked by any physical means.