Black Hole
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You create a powerful, galaxy-ending entity.
Prerequisites: Spin, +15% Psyche, Level 12
TP Cost: 3 MP Cost: 100 per round
Descriptors: Physical, Utility Casting: Psyche
Range: 100m Components: S, E
You create a black hole which absorbs everything in its radius while active. Initially, the radius is 25m, targets within this radius are moved towards the black hole at 1m per round. Every round, this radius and movement speed is doubled. All abilities, attacks, perks and powers within this radius or passing this radius are absorbed by the black hole and have no effect.
If you are within 50% of the radius of the black hole, you receive 50 Void Damage per round, if you are within 25% of the radius of the black hole, you receive 100 Void Damage per round. The damage for both of the radius increases by 50 and 100 respectively based on distance per round. The damage applies at the end of the round.
If you are within 10% of the radius of the black hole after this power has been casted for 1 minute, you are dead.
The black hole lasts for as long as this ability is cast.
Cantrip – You receive a +30% bonus to all effects made to resist being pulled via mass
Imbuement Effects
Target – The target must take an Endure Action (DC Caster’s Psyche), on fail, they are