Home > Rulebook > Powers > Transmutation > Ability Drain  
You drain the essence of your targets

Prerequisites: Deflect, +15% Intellect, Level 8
TP Cost: 2 MP Cost: 75
Descriptors: Physical, Stacking Casting: Intellect
Range: 30m Components: V, S, E

You touch a target and choose an ability score of your choice, the opponent must take an action (DC equal to the caster’s ability score that they would like to drain). If failed, the target takes a -10% to their ability score for 1 hour.

MuscleBodyguard
FortitudeResistance
VitalityEndure
AgilityBalance
IntellectMathematics
PsycheMorale
SocialConfidence
NerveComposure
SensesRationale
LuckCreator’s Protection

Cantrip – When receiving a temporary negative to your modifiers, the length of time it is in effect is halved.

Imbuement Effect
Weapon – The attack receives the effects of the power if it successfully hits.
Target – The target receives the effects of the power.