Home > Rulebook > Powers > Thaumaturgy > Soul Trap
You create a trap rune that entraps the souls of the recently deceased

Prerequisites: Rune, +10% Intellect, Level 4
TP Cost: 1 MP Cost: 75 per round
Descriptors: Utility Casting: Intellect
Range: 10m, 3m radius Components: S, E

You create a small trap in a 3m radius chosen by you, if any creature were to die in this radius, their soul is transported into a pocket dimension that you have access to, souls captured in this way act as an amount of sacrifices equal to their RL.

Cantrip – You gain a +20% bonus to all actions made to decipher writing and languages

Imbuement Effects
Weapon – If your weapon were to kill a target, you gain their souls
Target – The target receives the effects of the power