Sanctify
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You create a peaceful sanctuary where violence is not an option
Prerequisites: Hallow, +10% Psyche, Level 6
TP Cost: 1 MP Cost: 75 per minute
Descriptors: Energy, Defence Casting: Psyche
Range: 100m radius, where caster is standing Components: E
You sanctify a 100m radius, protecting it from any harm or violence, All targets in this radius must take a Composure action (DC Caster’s Nerve Modifier) to perform an attack at any target. On fail, they are unable to attack the target.
Cantrip – You gain a +20% bonus to damage when dealing Radiant damage.
Imbuement Effects
Weapon – Anyone who isn’t you that wields this weapon willingly takes 500 Radiant Damage for every action that they perform with it.
Armour – Anyone who isn’t you that wears this armour willingly takes 500 Radiant Damage for every action that they perform with it.
Target – The target receives the effects of the power