Home > Rulebook > Powers > Restoration > Safekeep
You protect a singular target from all forms of damage.

Prerequisites: Greater Preserve, +15% Psyche, Level 8
TP Cost: 2 MP Cost: 100 per round
Descriptors: Physical, Divine Casting: Psyche
Range: Touch Components: V, E

You keep a single target safe for as long as you have this spell in effect. They are not affected by any outside or inside force and are unable to feel. The target is unable to take any damage or be targeted for as long as this power is in effect.

Cantrip – You can clean all major blemishes and dents with a wave of your hand.

Imbuement Effects
Target – The target cannot be broken or destroyed.