Minor Heal
Home > Rulebook > Powers > Restoration > Minor Heal
You use a minor amount of energy to heal a target.
TP Cost: 2 MP Cost: 25
Descriptors: Divine, Nature, Support Casting: Vitality
Range: 5m Components: V, S, E
You heal a single target at range, you heal targets for 50 (d10%) hit points per level. You may touch someone to automatically double the amount of healing caused by this spell.
Cantrip – You receive a +10% bonus to stabilising targets.
Imbuement Effect
Weapon – The weapon’s attack deals the effects of the power
Target – The target receives the effects of the power