Heal
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You use your energy to restore the health of multiple targets.
Prerequisites: Minor Heal, +10% Vitality, Level 7
TP Cost: 1 MP Cost: 50
Descriptors: Divine, Nature, Support Casting: Vitality
Range: 5m Components: V, S, E
You heal up to 3 targets in range, you heal targets for 100 (d4%) hit points per level. You may touch someone to automatically double the amount of healing caused by this spell.
Cantrip – You receive a +20% bonus to stabilising targets.
Imbuement Effect
Weapon – The weapon’s attack deals double the effects of the power
Target – The target receives the effects of the power