Greater Calm
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You soothe those around you with your energy.
Prerequisites: Calm, +10% Nerve, Level 6
TP Cost: 1 MP Cost: 50
Descriptors: Mental, Divine Casting: Nerve
Range: 10m radius centred on you Components: V, S, F (incense)
You attempt to soothe all targets in a 10m radius. Target can take a Rationale action to resist the effect (DC caster’s Nerve modifier). If failed, they are no longer hostile or wanting to attack the enemy, dispelling any anger effects and causing any rage effects to end.
Cantrip – You receive a +20% bonus against being calmed.
Imbuement Effect
Target – The target receives the effects of the power