Home > Rulebook > Powers > Psionics > Insanity
You drive a target to insanity.

Prerequisites: Greater Placebo, +15% Intellect, Level 10
TP Cost: 2 MP Cost: 100 per round
Descriptors: Mental, Utility Casting: Intellect
Range: 10m Components: S

The target must take a Morale Action (DC Caster’s Intellect), On fail, the target is insane, they start babbling uncontrollably, if this power is cast for 1 minute, they gain a permanent disorder.

Cantrip – You receive a +30% bonus against resisting disorders.

Imbuement Effects
Target – The target gains the effects of the power