Equilibrium
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You drain your own life force to gain more magical energy.
TP Cost: 1 MP Cost: 0
Descriptors: Physical Casting: Intellect
Range: Touch Components: E
Take 25 bleed damage and gain 100 (d4%) MP. Excess MP only lasts on the round that you casted Equilibrium on, otherwise, it is removed once the round ends.
Cantrip – Your power potency while wearing armour is increased by +10% (max 0%)
Imbuement Effects
Weapon – 25% of the weapons damage is converted to MP
Target – The target receives the effects of the power