Soul Absorption
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You use souls to gain energy to increase your survivability.
Prerequisites: Energy Drain, +10% Psyche, Level 12
TP Cost: 1 MP Cost: 100 per round
Descriptors: Energy Casting: Psyche
Range: 25m Components: E, F
You absorb the soul of the target, draining their very life essence. The target takes an Endure action (DC Caster’s Psyche Modifier), on fail, the target loses 10% of their maximum HP, MP and SP for as long as this ability is cast. The caster of this ability adds this onto their HP, MP and SP maximums. This ability stacks with itself.
Cantrip – You gain the ability to detect all life in a 6m radius, you only know that it is there, not the direction of where the life is.
Imbuement Effects
Weapon – Attacks made cause the target to receive the effects of this power
Armour – When struck with a melee weapon, the attacker receives the effects of this power
Target – The target receives the effects of the power