Home > Rulebook > Powers > Naturalism > Web Sling
You launch a long, webbed rope that you can use for mobility and grappling

Prerequisites: Web Shoot, +10% Agility, Level 4
TP Cost: 1 MP Cost: 50
Descriptors: Physical, Utility Casting: Agility
Range: 100m Components: S, E

The caster launches a long silk rope, similar to that of a spider web from an appendage of their choosing, once it connects with a target, the caster may choose out of the 5 options:

  • Move caster towards where the web has connected
  • Pull the target towards the caster (if possible.)
  • Throw the target at another location, dealing damage equal to the weight of the target (if possible.)
  • Wrap the target and take a Bodyguard action to grapple.
  • Connect the web to another target.

Cantrip – You receive a +20% bonus to climb silk webs and anything similar.

Imbuement Effects
Weapon – The weapon deals nonlethal damage.
Armour – The wearer gains 40 Passive Damage Threshold
Target – The target receives the effects of the power