Home > Rulebook > Powers > Naturalism > Snare
You cause material to grab onto your target.

TP Cost: 1 MP Cost: 25 per round
Descriptors: Nature, Defence Casting: Psyche
Range: 25m Components: V, S

You shout at your target, as the closest material attempts to snare them, leaving them unable to move. They must take a Destroy action (DC Caster’s Psyche modifier). On fail, they become grappled**.

Cantrip – You receive a +10% bonus to all actions made to resist traps

Imbuement Effect
Target – The target gains the effects of the power.