Home > Rulebook > Powers > Naturalism > Smouldering Breath
You launch a powerful ray of energy from your throat

Prerequisites: Breath Ball, +15% Vitality, Level 8
TP Cost: 1 MP Cost: 75
Descriptors: Energy Casting: Vitality
Range: 100m line Components: V

You create a smouldering ray of energy from your breath, going up to 100m in range, it leaves a lingering trail for 3 rounds, and has a different effect based on the energy.

Fire (Flare) – You deal 75 fire damage per level, all targets within the trail are ignited for 1 minute
Frost (Permafrost) – You deal 75 frost damage per level, all targets within the trail are paralysed for 1 minute
Plasma (Light) – You deal with 75 plasma damage per level, all targets within the trail are blinded for 1 minute
Force (Bolt) – You deal 75 force damage per level, all targets within the trail are knocked back by 4m
Poison (Acid) – You deal 75 poison damage per level, all targets within the trail are poisoned for 1 minute
Electricity (Spark) – You deal 75 electricity damage per level, all targets within the trail are stunned for 1 minute.

Cantrip – You can choose to exhale steam, smoke or gas from your nostrils or mouth, leaving a small smoke trail. You may spend 1 TP to create a blinding smoke within a 2m radius of you, functioning like a Smoke Grenade’s effects

Imbuement Effects
Target – The target gains the effects of the power.