Entangle
Home > Rulebook > Powers > Naturalism > Entangle
You send out multiple materials to hold your targets down.
Prerequisites: Snare, +10% Psyche, Level 3
TP Cost: 2 MP Cost: 50 per round
Descriptors: Nature, Defence Casting: Psyche
Range: 25m, 3m radius Components: S, E
You set a 3m radius area that entangles all targets inside of the area. Target’s must take a Destroy action (DC Caster’s Psyche modifier). On fail, they become pinned.
Cantrip – You receive a +20% bonus to all actions made to resist traps
Imbuement Effect
Target – The target gains the effects of the power