Home > Rulebook > Powers > Naturalism > Change Terrain
The terrain changes to match the specifications of your choice.

TP Cost: 2 MP Cost: 25 per round
Descriptors: Utility Casting: Senses
Range: 50m, 10m radius Components: S, E

The caster changes the terrain in a 10m radius into any of these modifiers.

  • Change the biome to plains, desert, mountains, forest, snow, river, ocean, urban or vacuum
  • Change the terrain difficulty to flat, mild, moderate, severe
  • Apply an effect to the terrain with the use of another power.

Cantrip – Select 1 terrain, you gain a +10% bonus to all actions made in that terrain. You can change this terrain every rest.

Imbuement Effects
Target – The target receives the effects of the power