Breath Weapon
Home > Rulebook > Powers > Naturalism > Breath Weapon
You release an elemental power from your mouth.
TP Cost: 1 MP Cost: 25
Descriptors: Energy Casting: Vitality
Range: 20m cone Components: V
The caster builds up energy in their throat to create a strong, elemental breath that effects all targets in a 20m cone depending on the energy.
Fire (Flare) – You deal 100 (d2%) fire damage per level, all targets are ignited for 1 round
Frost (Permafrost) – You deal 100 (d2%) frost damage per level, all targets are paralysed for 1 round
Plasma (Light) – You deal with 100 (d2%) plasma damage per level, all targets are blinded for 1 round
Force (Bolt) – You deal 100 (d2%) force damage per level
Poison (Acid) – You deal 100 (d2%) poison damage per level, all targets are poisoned for 1 round
Electricity (Spark) – You deal 100 (d2%) electricity damage per level, all targets are stunned for 1 round.
Cantrip – You can choose to exhale steam, smoke or gas from your nostrils or mouth, leaving a small smoke trail.
Imbuement Effects
Target – The target gains the effects of the power.