Home > Rulebook > Powers > Naturalism > Breath Ball
You launch a ball of energy from your breath

Prerequisites: Breath Weapon, +10% Vitality, Level 4
TP Cost: 1 MP Cost: 50
Descriptors: Energy Casting: Vitality
Range: 50m, 5m radius Components: V

The caster builds up an energy and fires a powerful ball of energy from their breath, this ball explodes in a 5m radius from where the target lands, and has a different effect based on the energy.

Fire (Flare) – You deal 150 (d2%) fire damage per level, all targets within the radius are ignited for 1 minute.
Frost (Permafrost) – You deal 150 (d2%) frost damage per level, all targets within the radius are paralysed for 1 minute
Plasma (Light) – You deal with 150 (d2%) plasma damage per level, all targets within the radius are blinded for 1 minute
Force (Bolt) – You deal 150 (d2%) force damage per level, all targets within the radius are knocked back by 4m
Poison (Acid) – You deal 150 (d2%) poison damage per level, all targets within the radius are poisoned for 1 minute
Electricity (Spark) – You deal 150 (d2%) electricity damage per level, all targets within the radius are stunned for 1 minute.

Cantrip – You can choose to exhale steam, smoke or gas from your nostrils or mouth, leaving a small smoke trail. You may spend 1 TP to create a blinding smoke within 1m of you. functioning like a Smoke Grenade’s effects

Imbuement Effects
Target – The target gains the effects of the power.