Home > Rulebook > Powers > Nanomancy > Unlock
You unlock all simple locks immediately.

TP Cost: 1 MP Cost: 50
Descriptors: Physical, Utility Casting: Intellect
Range: 5m Components: E

You unlock a single lock with a DC 100 or lower, or any technological device immediately upon touch.

Cantrip – When lockpicking, if you’ve unlocked a lock before using no magical equipment, all DC’s with that lock are lowered by 10%

Imbuement Effects
Target – The target receives the effects of the power