EMP Bomb
Home > Rulebook > Powers > Nanomancy > EMP Bomb
You release a bomb that disables all electronics
Prerequisites: EMP Blast, +10% Psyche, Level 6
TP Cost: 3 MP Cost: 75 per round
Descriptors: Energy Casting: Psyche
Range: 100m, 10m radius Components: S, E, I (An explosive)
All electronic items and equipment in a 10m radius stops working for as long as this power is cast.
Cantrip – You gain +2 extra charges from all Magitech items.
Imbuement Effects
Weapon – The weapon’s attack has the effect of the power.
Armour – The wearer cannot be targeted or detected by electronic equipment
Target – The target receives the effects of the power.