Augmentation
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You augment genomes and DNA codes of living creatures
Prerequisites: Greater Modify, +15% Psyche, Level 10
TP Cost: 2 MP Cost: 100 per hour
Descriptors: Physical, Utility Casting: Psyche
Range: 1m Components: E
You augment a target to add, remove or change a single racial ability with another races, you may also augment their genes and appearance with this ability. You may change the race or racial traits of a creature permanently for 4x the MP cost of this ability.
Cantrip – You receive a +3 bonus to any roll for a weapon property (e.g. Spread, Automatic), this number cannot go over the maximum limit of the dice.
Imbuement Effects
Target – The target receives the effects of the power