Home > Rulebook > Powers > Hex > False Memory
You create false memories of situations to appear into your targets head

Prerequisites: Mental Strain, +10% Intellect, Level 3
TP Cost: 1 MP Cost: 50 per memory
Descriptors: Energy Casting: Intellect
Range: 100m Components: E

You create a false memory inside of an unconscious target’s mind, altering their current memories, when they wake up, they believe that the memory is entirely real, the target may take a Quick-Thinking Action (DC Caster’s Intellect Modifier), on success, they realise that the memory is false.

Cantrip – You receive a +20% bonus to determine what memories are real or not.

Imbuement Effects
Target – The target receives the effects of the power.