Contagion
Home > Rulebook > Powers > Hex > Contagion
You spread a disease to your target.
Prerequisites: False Memory, +15% Intellect, Level 6
TP Cost: 2 MP Cost: 75
Descriptors: Energy Casting: Intellect
Range: Touch Components: V, E
You generate a power that mimics the effects of a moderate disease or lesser of your choosing. this disease transmits immediately through physical contact and has to be dispelled. The target may resist this disease as if they were afflicted with it naturally.
Cantrip – You receive a +30% bonus to determine what memories are real or not.
Imbuement Effects
Target – The target receives the effects of the power.