Home > Rulebook > Powers > Destruction > Wind
You control the winds to attack your targets

TP Cost: 0.5 MP Cost: 25
Descriptors: Energy, Elemental Casting: Psyche
Range: 100m Components: E

You launch a stream of wind at the target, dealing 100 (d4%) Force damage on a successful hit. The target takes a Balance action (DC Caster’s Psyche Modifier), on fail, they are knocked back by 2m per +10% Psyche modifier.

Cantrip – You can control the wind currents minorly, up to a small burst of wind to perform tricks.

Imbuement Effects
Weapon – The weapon knocks back targets by 2m
Armour – The wearer reduces knockback effects by 25%
Target – The target receives the effects of the power