Home > Rulebook > Powers > Destruction > Vaporising Ray
You fire a beam of devastating energy to melt targets

Prerequisites: Magic Missile, +10% Psyche, Level 6
TP Cost: 1 MP Cost: 75
Descriptors: Energy Casting: Psyche
Range: 100m Components: S, E

The caster creates a green ray of energy that zaps a targets structure to the very core, dealing 200 (1d10%) void damage. This damage goes through all Damage Reduction. If the target is below 50% of their maximum hit points, this ability deals double damage.

If the target is killed with this ability, their corpse turns into an ash pile, all items on the corpse are immediately destroyed, unless made with Solium or higher quality metals, in which case, are broken.

Cantrip – Attacks that have the homing effect deal +20% more damage.

Imbuement Effects
Target – The target receives the effects of the power