Home > Rulebook > Powers > Destruction > Magic Missile
You summon clusters of homing energy to attack targets

TP Cost: 1 MP Cost: 50
Descriptors: Energy Casting: Psyche
Range: 100m Components: S, E

You launch a cluster of 4 missiles at up to 4 targets on the battlefield, dealing 100 (d2%) force damage per missile. These missiles automatically hit and cannot be dodged.

Cantrip – Attacks that have the homing effect deal +10% more damage.

Imbuement Effects
Target – The target receives the effects of the power