Home > Rulebook > Powers > Destruction > Gust
You pressurise the wind to strike your targets

Prerequisites: Wind, +10% Psyche, Level 3
TP Cost: 0.5 MP Cost: 50
Descriptors: Energy, Elemental Casting: Psyche
Range: 50m Components: E

You fire a gust of pressurised wind at your target, dealing 200 (d4%) Force Damage on a successful hit. The target must take a Balance action (DC Caster’s Psyche Modifier), on fail, they are knocked prone.

Cantrip – You can control the wind currents moderately, up to a moderate burst of wind to perform tricks and allow clothes to flow in the wind.

Imbuement Effects
Weapon – The weapon knocks back targets by 5m
Armour – The wearer reduces knockback effects by 50%
Target – The target receives the effects of the power