Home > Rulebook > Powers > Destruction > Ember
You create a flame which surrounds your hand.

Prerequisites: Flare, +10% Nerve, Level 6
TP Cost: 0.5 MP Cost: 50
Descriptors: Energy, Elemental Casting: Nerve
Range: Touch Components: E

You create a magical ember, dealing 200 (d2%) fire damage on touch. Targets are immediately ignited, all flammable materials that are made of paper or weaker are immediately destroyed. The target takes 50 fire damage per round and whenever they interact with other objects or targets, these objects are also ignited and take 25 fire damage per round.

Cantrip – You create a decent burst of flame that you can use to perform tricks, such as igniting a cigar or lighting a campfire.

Imbuement Effect
Weapon – The weapon deals +20% of its damage as Fire
Armour – The wearer gains +20% Damage Reduction to Fire
Target – The target receives the effects of the power