Home > Rulebook > Powers > Destruction > Air Blast
You can use the air’s strongest power to send others flying

Prerequisites: Gust, +15% Psyche, Level 6
TP Cost: 0.5 MP Cost: 75
Descriptors: Energy, Elemental Casting: Psyche
Range: 10m Components: E

You release a powerful close ranged burst of compressed air that knocks the target back in the opposite direction by 10m + 2m per +5% Psyche Modifier. They receive double the fall damage while this ability is being used. The caster may use this ability on themselves, in this instance, receiving half of the fall damage caused by this ability.

Cantrip – You can control the wind currents moderately, up to a large burst of wind to perform tricks, allow clothes to flow in the wind and lift 1kg objects up to 1m into the air

Imbuement Effects
Weapon – The weapon knocks back targets by 10m
Armour – The wearer is immune to knockback effects.
Target – The target receives the effects of the power