Home > Rulebook > Powers > Chimerism > Improved Chakra
Your chakras align easier to allow you to become more of a conduit for your abilities.

Prerequisites: Chakra, +10% Vitality, Level 7
TP Cost: 1 MP Cost: 75 per round
Descriptors: Utility Casting: Vitality
Range: Self Components: F

You generate a moderate amount of powerful energy inside of your own soul. All Chimerism Abilities have their MP Costs removed (except Reprise, Requiem and Ascension) while in this state, and you regenerate 50 HP per round. The damage from all Chimerism abilities is doubled while in this state.

Cantrip – You gain a +20% bonus to all MP regenerating abilities.

Imbuement Effects
Target – Target gains the effects of this power.