Home > Rulebook > Powers > Chimerism > Chakra
You generate and use your chakras to fuel your powers

TP Cost: 1 MP Cost: 50 per round
Descriptors: Utility Casting: Vitality
Range: Self Components: F

You generate a small bit of powerful energy inside of your own soul. All Chimerism Abilities have their MP Costs removed (except Reprise, Requiem and Ascension) while in this state, and you regenerate 25 HP per round.

Cantrip – You gain a +10% bonus to all MP regenerating abilities.

Imbuement Effects
Target – Target gains the effects of this power.