Home > Rulebook > Powers > Acoustics > Metronome
You force everyone to attack within the beat.

TP Cost: 1 MP Cost: 50 per round
Descriptors: Mental, Nerfer Casting: Nerve
Range: 100m Components: V, S

The caster forces everyone in the round to take a Composure Action (DC Caster’s Nerve Modifier), on a fail, the caster chooses a single action that everyone that failed in that round must perform, if this action is not performed, the target is exposed. Everyone must take a Composure action each round the ability is cast. The actions they can choose are shown on the list below.

Free Action – The target is free to choose an action of their choice
Attack – The target must make an attack
Defend – The target must perform a defensive action
Move – The target must move atleast 1m
Use – The target must use an item
Study – The target must study an item or object
Cast Ability – The target must cast one of their abilities
Perform Manoeuvre – The target must perform a combat manoeuvre (e.g. Tackle, Trip, Feint)

Cantrip – You gain a +10% bonus to all actions made to recognise patterns and rhythms

Imbuement Effect
Target – The target receives the effects of the power.