Consistency
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You change the time signature of the world around you to match your song.
Prerequisites: Pendulum, +15% Nerve, Level 10
TP Cost: 1 MP Cost: 100 per round
Descriptors: Mental, Nerfer Casting: Nerve
Range: 100m Components: V, S
The caster forces everyone in the round to take a Composure Action (DC Caster’s Nerve Modifier), on a fail, the caster chooses a string of five actions that everyone in that round must perform, if this action is not performed, the target is exposed. Everyone must take a Composure action each round the ability is cast. The actions they can choose are shown on the list below.
Free Action – The target is free to choose an action of their choice
Attack – The target must make an attack
Defend – The target must perform a defensive action
Move – The target must move atleast 1m
Use – The target must use an item
Study – The target must study an item or object
Cast Ability – The target must cast one of their abilities
Perform Manoeuvre – The target must perform a combat manoeuvre (e.g. Tackle, Trip, Feint)
Cantrip – You gain a +30% bonus to all actions made to recognise patterns and rhythms
Imbuement Effect
Target – The target receives the effects of the power.