Aim
Home > Rulebook > Perks > Ranger > Aim
You’ve learnt to become more accurate with your attacks
TP Cost: +0.5 SP Cost: 25
Descriptors: Generic, Physical, Nerfer Casting: Senses
Range: Special, See Description Components: S
Benefit – You may aim at specific parts of the body to deal different kinds of effects if it hits shown on Table: Aimed Attacks. The effects stack in length with each time they are applied (up to 10 rounds, or 1 minute)
Table: Aimed Attacks | |
---|---|
Limb | Effect |
Head | x2 Damage |
Arms | Cannot use dual wield actions for 1 round. |
Legs | Movement actions cost x2 TP for 1 round. If affected again, modifier is x4. |
Torso | Target must take Balance action (DC equal to weapon modifier). on fail, they become prone |
Wings | Target must take Balance action (DC equal to weapon modifier) on fail, they fall 10m towards the ground. |
Normal – You may aim at certain parts of the body. Aiming at the upper half increases your damage by +20%, but gives you a -20% chance to hit, while aiming at the lower half gives you a +20% chance to hit, but a -20% damage penalty. You cannot perform a Dual Wield action while aiming. Aiming is considered a dual wield action and cannot be performed if you are unable to use a dual wield action.
Cantrip – You gain a +10% bonus to all actions made to see in the distance.