Home > Rulebook > Perks > Ranger > Aim
You’ve learnt to become more accurate with your attacks

TP Cost: +0.5 SP Cost: 25
Descriptors: Generic, Physical, Nerfer Casting: Senses
Range: Special, See Description Components: S

Benefit – You may aim at specific parts of the body to deal different kinds of effects if it hits shown on Table: Aimed Attacks. The effects stack in length with each time they are applied (up to 10 rounds, or 1 minute)

Table: Aimed Attacks  
Limb Effect
Head x2 Damage
Arms Cannot use dual wield actions for 1 round.
Legs Movement actions cost x2 TP for 1 round. If affected again, modifier is x4.
Torso Target must take Balance action (DC equal to weapon modifier). on fail, they become prone
Wings Target must take Balance action (DC equal to weapon modifier) on fail, they fall 10m towards the ground.

Normal – You may aim at certain parts of the body. Aiming at the upper half increases your damage by +20%, but gives you a -20% chance to hit, while aiming at the lower half gives you a +20% chance to hit, but a -20% damage penalty. You cannot perform a Dual Wield action while aiming. Aiming is considered a dual wield action and cannot be performed if you are unable to use a dual wield action.

Cantrip – You gain a +10% bonus to all actions made to see in the distance.