Home > Rulebook > Perks > Perfect Body > Super Jump
Your legs have enough energy to propel you to great heights

Prerequisites: Double Jump, +15% Agility, Level 6
TP Cost: 2 SP Cost: 50
Descriptors: Mobility Casting: Agility
Range: Self Components: N/A

You do not provoke exposure while jumping, your jump is increased by +3m, you can perform the jump action again while jumping or in mid-air, reducing your fall damage entirely. While on the ground (not jumping or not in mid-air), You may spend 2 TP to jump up to x4 the amount of your jump modifier, and do not take any fall damage from the jump. You cannot double jump once this method has been performed.

Cantrip – While airborne, you receive a +30% chance to hit to all attacks.