Home > Rulebook > Perks > Perfect Body > Dive Kick
You perform a kick that stumbles and knocks over those that are hit

Prerequisites: Flying Knee, +10% Muscle, Level 3
TP Cost: 1 SP Cost: 50
Descriptors: - **Casting: Muscle
Range: Special Components: S

You jump into the air and launch your feet, dealing double unarmed damage of an unarmed strike, and knocking the target back equal to the amount of distance that was jumped. The target must take a Balance Action (DC equal to Weapon Modifier), on fail, they are knocked prone. You are knocked prone after performing this ability.

Cantrip – You know a relatively accurate estimate of the general speed and velocity of most objects (10% difference)