Concentrate
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You do not let any simple outside influences affect you.
Prerequisites: Improved Focus, +15% Psyche, Level 10
TP Cost: 0 SP Cost: 100 per round
Descriptors: Enhancer, Support Casting: Psyche
Range: Self Components: F
You enter a state of complete concentration. Your damage dice are always rolled at maximum. All MP and SP costs are halved except for the cost of this ability. When activating this ability (or if it’s active, at the start of the round), you must choose between taking Move actions or Attack actions. Your TP maximum is increased by +2 while this ability is active. You receive no downsides to your chance to hit while you are using this ability.
If you are hit while using this ability, the damage you receive is doubled (x2). The halved ability costs do not stack with any other abilities.
Cantrip – When not moving, you receive a +30% bonus to all Aim actions.