Home > Rulebook > Perks > Leadership > Guild
You form a powerful alliance with those you meet and work with.

Prerequisites: Party, +15% Social, Level 8
TP Cost: 1 SP Cost: 100 per hour, 10 when adding a target.
Descriptors: Mental, Buffer Casting: Social
Range: Infinite Components: S

You form a Guild with your group, gaining XP and spreading it amongst everyone in the pact, you receive XP at a rate equal to the person with the highest luck modifier in the pact as well as a +40% bonus to all XP received. Loot Quality has a further +40% bonus to be better then it’s current rank. All abilities that provide buffs affect each Guild member for double the amount.

You must be within speaking distance of the person to add them to your Guild, and they must agree to be added. If the person were to go to a different dimension compared to most of the party, this effect ends.

Cantrip – You can intuit the exact details of peoples relationships with others upon observation.