Home > Rulebook > Perks > Improvised > Gamble
You’re used to gambling your own life

TP Cost: 1 SP Cost: 50
Descriptors: Mental, Enhancer Casting: Luck
Range: 100m Components: S

You perform a move that requires a huge gamble, granting either you or your target the effects of the table below. Flip a coin, on heads, the ability affects you, on tails, it affects the target of your choice. If the ability affects the target, you roll a d10, however, if the ability affects you, the GM rolls the d10.

For every 10% luck that you have, you gain 1 retry of the coin flip.

Table: Gamble Effects    
d10 Name Description
1 Charm The target is fond for 1 round
2 Anger The target is scornful for 1 round
3 Joke The target laughs and removes 1 condition off from themselves.
4 Shame The target becomes bothered for 1 round
5 Empower The target becomes empowered and gains a +25% bonus to their next action
6 Confuse The target becomes confused for 1 round.
7 Inspire The target gains the effects of haste for their next action.
8 Blunder The target automatically fails at the next action they perform, they are unaware of this effect
9 Succeed The target automatically succeeds at the next action they perform, they are unaware of this effect
10 Double-Edged Blade Flip a coin, on heads, the action becomes a critical success, on tails, it is a critical failure.

Cantrip – You receive a +10% bonus to all actions related to gambling.