Gamble
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You’re used to gambling your own life
TP Cost: 1 SP Cost: 50
Descriptors: Mental, Enhancer Casting: Luck
Range: 100m Components: S
You perform a move that requires a huge gamble, granting either you or your target the effects of the table below. Flip a coin, on heads, the ability affects you, on tails, it affects the target of your choice. If the ability affects the target, you roll a d10, however, if the ability affects you, the GM rolls the d10.
For every 10% luck that you have, you gain 1 retry of the coin flip.
Table: Gamble Effects | ||
---|---|---|
d10 | Name | Description |
1 | Charm | The target is fond for 1 round |
2 | Anger | The target is scornful for 1 round |
3 | Joke | The target laughs and removes 1 condition off from themselves. |
4 | Shame | The target becomes bothered for 1 round |
5 | Empower | The target becomes empowered and gains a +25% bonus to their next action |
6 | Confuse | The target becomes confused for 1 round. |
7 | Inspire | The target gains the effects of haste for their next action. |
8 | Blunder | The target automatically fails at the next action they perform, they are unaware of this effect |
9 | Succeed | The target automatically succeeds at the next action they perform, they are unaware of this effect |
10 | Double-Edged Blade | Flip a coin, on heads, the action becomes a critical success, on tails, it is a critical failure. |
Cantrip – You receive a +10% bonus to all actions related to gambling.