Home > Rulebook > Perks > Dirty Tricks > Juke
You juke out the opponent and leave them wildly open to many attacks.

Prerequisites: Improved Feint, +15% Nerve, Level 10 TP Cost: 0 SP Cost: 75
Descriptors: Mental Casting: Nerve
Range: Self Components: S

You do not provoke exposure by feinting. Your next immediate attack against the target costs 0 TP. All attacks against the target gain a +20% to hit for the rest of the round.

Cantrip – You gain a +30% bonus against Feints